shadow mapping
[ˈʃædoʊ ˈmæpɪŋ]
noun
mapeamento de sombras
1. A computer graphics technique used to determine which surfaces are in shadow by rendering a scene from the light source's perspective and comparing depth values
Shadow mapping is one of the most widely used techniques for real-time shadow rendering in 3D games.
O mapeamento de sombras é uma das técnicas mais utilizadas para renderização de sombras em tempo real em jogos 3D.
2. The process of creating a depth map from a light source to determine shadow visibility in rendered images
The developer implemented shadow mapping to improve the visual quality of the game's lighting system.
O desenvolvedor implementou mapeamento de sombras para melhorar a qualidade visual do sistema de iluminação do jogo.
Shadow mapping is primarily used in technical and professional contexts within the computer graphics, game development, and visual effects industries in both Brazil and Portugal. The term is highly specialized and often remains untranslated in professional environments, though the Portuguese translation 'mapeamento de sombras' is widely understood among Portuguese-speaking developers and engineers. It is not commonly used in everyday conversation.
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