texture mapping
[ˈtɛkstʃər ˈmæpɪŋ]
nounpl: texture mappings
mapeamento de textura
1. A computer graphics technique that applies a 2D image (texture) onto a 3D surface to add detail and realism without increasing geometric complexity
The game developer used texture mapping to make the wooden walls look realistic without adding thousands of polygons.
O desenvolvedor de jogos usou mapeamento de textura para fazer as paredes de madeira parecerem realistas sem adicionar milhares de polígonos.
2. The process of determining how pixels from a texture image correspond to points on a 3D model's surface
Proper texture mapping requires careful UV coordinate assignment to avoid distortion.
O mapeamento de textura adequado requer atribuição cuidadosa de coordenadas UV para evitar distorção.
Texture mapping is fundamental terminology in the computer graphics industry, widely used by game developers, 3D artists, and visual effects professionals in both English and Portuguese-speaking countries. The term has remained largely unchanged across languages due to its technical nature and international adoption in digital media production.
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