runtime batching
[/ˈrʌn.taɪm ˈbætʃ.ɪŋ/]
noun
agrupamento em tempo de execução
1. A computer graphics and performance optimization technique where multiple draw calls or rendering operations are combined into a single batch during program execution to reduce overhead and improve performance
The game engine implements runtime batching to combine multiple sprite draw calls into one batch, significantly improving frame rates.
O motor do jogo implementa agrupamento em tempo de execução para combinar múltiplas chamadas de desenho de sprite em um único lote, melhorando significativamente a taxa de quadros.
2. The process of grouping similar rendering commands at execution time to minimize state changes and improve GPU efficiency
Runtime batching automatically combines objects with the same material into a single draw call.
O agrupamento em tempo de execução combina automaticamente objetos com o mesmo material em uma única chamada de desenho.
This is a specialized technical term primarily used in software engineering, game development, and computer graphics communities. It is not region-specific in terms of usage, as it is an industry standard term across English and Portuguese-speaking technical professionals. The concept emerged with the advancement of GPU technology and is essential in modern game engine development.
Look up more words on Fala2Me
The free English-Portuguese dictionary with real Brazilian accents, NYC slang, conjugator and more
Open Fala2Me →