dynamic batching
[daɪˈnæmɪk ˈbætʃɪŋ]
noun
processamento dinâmico em lote
1. A technique in computer graphics and game development where multiple draw calls are combined into fewer, larger batches at runtime to optimize rendering performance
The game engine uses dynamic batching to reduce the number of draw calls per frame
O motor de jogos utiliza processamento dinâmico em lote para reduzir o número de chamadas de desenho por quadro
2. An optimization method that automatically groups together rendering operations with compatible materials and transforms to improve GPU utilization
Dynamic batching can significantly improve frame rates by combining small meshes that share the same material
O processamento dinâmico em lote pode melhorar significativamente a taxa de quadros ao combinar malhas pequenas que compartilham o mesmo material
This is a specialized technical term widely used in the game development and graphics programming communities, particularly among developers using engines like Unity and Unreal Engine. The term is largely borrowed into Portuguese without significant cultural variation, as it represents a universal computing concept. Brazilian developers typically use the English term or the Portuguese translation interchangeably in technical discussions.
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