vertex processing
[/ˈvɜːrtɛks ˈprɒsɛsɪŋ/]
noun
processamento de vértices
1. A stage in the graphics rendering pipeline where each vertex of 3D geometry is processed individually, typically involving transformations, lighting calculations, and coordinate conversions
Vertex processing is one of the first steps in converting 3D model data into screen coordinates.
O processamento de vértices é uma das primeiras etapas na conversão de dados de modelo 3D em coordenadas de tela.
2. The computational operations performed by a vertex shader to transform and manipulate vertex attributes before rasterization
Modern GPUs handle vertex processing in parallel for millions of vertices simultaneously.
GPUs modernas executam o processamento de vértices em paralelo para milhões de vértices simultaneamente.
This is specialized technical terminology used primarily in computer graphics, game development, and GPU programming communities. The term is consistent across English-speaking countries and Portuguese-speaking countries in technical documentation. It's most commonly encountered in discussions of graphics APIs like OpenGL, DirectX, and Vulkan.
Look up more words on Fala2Me
The free English-Portuguese dictionary with real Brazilian accents, NYC slang, conjugator and more
Open Fala2Me →