particle system
[ˈpɑːrtɪkəl ˈsɪstəm]
nounpl: particle systems
sistema de partículas
1. A computer graphics technique that uses many small objects (particles) to simulate complex phenomena such as fire, smoke, rain, or dust
The video game uses a particle system to create realistic fire effects in the explosion.
O videogame usa um sistema de partículas para criar efeitos realistas de fogo na explosão.
2. In physics, a collection of individual particles whose properties and interactions are modeled mathematically
The particle system model helps us understand the behavior of gas molecules in a container.
O modelo de sistema de partículas nos ajuda a entender o comportamento das moléculas de gás em um recipiente.
3. A computational framework used in animation and simulation software to generate dynamic visual effects
She configured the particle system in the 3D animation software to simulate falling snow.
Ela configurou o sistema de partículas no software de animação 3D para simular neve caindo.
This is a technical term primarily used in computer graphics, game development, visual effects (VFX), and animation industries. It is widely understood in both Brazilian and European Portuguese-speaking tech communities. The term is largely unchanged across English and Portuguese due to its specialized nature in the digital/technology sector. In Brazil, particularly in São Paulo's growing game development industry, this term is commonly used in professional settings.
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